Solana’s SOL Could Hit $200 By Month End, Hedge Fund Founder Says
OEIS Financial Fraud Private Investigator:
Solana’s SOL hit its highest price in a month Friday outperforming most crypto majors.
The token is “still the best trade this cycle,” and could reach $200 by the end of May, Syncracy Capital co-founder said.
Solana’s native token (SOL) has been leading the recent rebound in cryptocurrency prices, outperforming most digital asset majors, and could soon target new cycle highs.
SOL hit $170 on Friday, its highest price in more than a month, before slightly retreating to $166 recently. It has advanced nearly 7% over the past 24 hours and is now up more than 40% from the crypto market’s local bottom in early May, while BTC sank to $56,000.
On the weekly timeframe, solana’s 17% gain was the most among the members of the broader crypto market benchmark CoinDesk 20 Index (CD20), only behind Chainlink’s (LINK) benefitting from news of a fund tokenization pilot partnership.
“Strength on SOL has been incredible on this bounce,” Daniel Choung, co-founder of digital asset hedge fund Syncracy Capital, said in an X post. “Very clear this is still the best trade of this cycle.”
Choung said he’s increasingly “confident” that SOL could retake the $200 level by the end of the month and target new record highs “soon.”
SOL reached its $260 all-time high in November 2021 at the peak of the previous bull cycle.
Solana is benefitting from multiple catalysts, including bustling meme coin trading, strong stablecoin volumes and decentralized finance (DeFi) activity.
Choung cited incoming network upgrades are paving the way for the highly anticipated Firedancer, a secondary chain client developed by Jump Crypto that aims to improve the network’s performance.
There’s also an “increasingly growing interest in shared cryptoeconomic security” – usually referred to as restaking – arriving to the ecosystem, David Shuttleworth, research partner at Anagram, said in an X direct message.
Examine the forefront of digital research in our Latest News & Blog. Study expert analyses, technological advancements, and key industry insights that keep you informed and prepared in the ever-evolving world of digital forensics.
DOJ, FTC to probe OpenAI, Microsoft, Nvidia over AI competition fairnessMike Dalton ·11 hours ago· 1 min read
The agencies are dividing roles in a deal that could conclude this week.
1 min read
Updated: Jun. 7, 2024 at 12:24 am UTC
Cover art/illustration via CryptoSlate. Image includes combined content which may include AI-generated content.
The Department of Justice (DOJ) and the Federal Trade Commission (FTC) are preparing to launch investigations into major AI companies over anticompetition issues, Politico reported on June 6.
Under the agreement, the DOJ will probe Nvidia and its role in supplying high-end semiconductors to the AI industry. Estimates suggest the tech giant controls up to 90% of the high-end AI chip market.
Meanwhile, the FTC will examine whether Microsoft and OpenAI have an unfair advantage in AI and large language models (LLM) technology.
The FTC and DOJ will keep their respective authorities over Amazon and Google. The two firms reportedly face pending AI-related investigations separate from existing antitrust cases.
Another investigation is reportedly pending. According to a June 6 report by the Wall Street Journal, the FTC is probing a deal between Microsoft and Inflection AI to determine if it was structured to dodge a government antitrust review.
The DOJ and FTC have not confirmed or denied the existence of any investigation.
Politico said the lack of an agreement has limited each agency’s ability to investigate.
In July 2023, the FTC opened a case concerning OpenAI’s possible violations of consumer protection laws, alleging several issues related to its AI models.
In January, the FTC ordered Google, Anthropic, Amazon, Microsoft, and OpenAI to provide information. The agency sought details about the companies’ investments and partnerships and competition for AI inputs and resources. The FTC said it could use the information in future actions.
In March, the UK’s Competition and Markets Authority (CMA) announced a probe of some of the same companies, including Microsoft, Amazon, and Inflection.
Not like Ed, I wasn’t deemed crucial or youthfully comely ample to salvage Sunless Delusion: Wukongoverview code, leaving my most attention-grabbing hopes of conducting some hardwarey performance investigation with the currently launched benchmarking instrument. The one who, by the admission of developers Game Science themselves, “can also now not completely enlighten the staunch gaming experience and final performance at the time of the game’s unlock”. Monkey nuts.
The instrument does allow for tinkering with particular particular person graphics settings, along with fancier methods handle ray tracing and both DLSS 3 and FSR 3.1 flavours of frame expertise. However desirous about Wukong is a battling-ahead Soulslike, the benchmark job is remarkably subdued, largely trundling down a silent river with most attention-grabbing temporary glimpses of idling NPCs. There’s no arrangement to resolve, bellow, how a storm of boss-wrestle particle outcomes might perchance well perchance tax a GPU, nor what would happen even as you happen to disregarded the machine requirements’ SSD stipulation and tried taking part in off an feeble laborious power.
On the other hand, I level-headed deem there’s some set up to extract from this soundless forest flyby. For one component, it’s encouraging for Wukong’s possibilities on the Steam Deck: I got 65fps on the Valve handheld, with a mixture of the Low preset and FSR upscaling position to 66%. Despite the indisputable truth that the instrument isn’t perfectly 1:1 with the total sport’s birth performance, it might perchance perchance perchance need to be obscenely off-direction to disclaim the Deck a tender time.
More broadly, the instrument can also present a look into which insist settings will be price reducing, can also level-headed you want slicker performance than what the presets provide. Despite the indisputable truth that the benchmark isn’t the most helpful demonstration of, bellow, visible outcomes, even as you happen to can also salvage wide framerate gains from dropping one thing that is intently represented – shadows, textures, reflections and heaps others – then it’s level-headed a true bet that reducing those identical settings will abet speed up the total sport.
To seek out out which alternate choices claimed the biggest performance impact, I started with an common of 36fps – that’s on the RTX 4060, at 1080p, the utilization of the highest Cinematic preset with DLSS at 75% – and re-ran the benchmark after changing every body individually. Here’s the outcomes:
Atmosphere
Practical performance
Circulate blur, Solid to Off
36fps
Grand resolution sampling, DLSS to TSR
32fps
Grand resolution sampling, DLSS to FSR
34fps
Physique expertise, Off to On
60fps
Beefy ray tracing, Off to Medium
38fps
Seek distance quality, Cinematic to Medium
37fps
Anti-aliasing quality, Cinematic to Medium
37fps
Put up-outcomes quality, Cinematic to Medium
37fps
Shadow quality, Cinematic to Medium
51fps
Texture quality. Cinematic to Medium
36fps
Visual accumulate quality, Cinematic to Medium
39fps
Hair quality, Cinematic to Medium
38fps
Vegetation quality, Cinematic to Medium
40fps
World illumination quality, Cinematic to Medium
45fps
Reflection quality, Cinematic to Medium
37fps
Sticking with true the usual settings for a moment, we are able to ogle that shadows, vegeation, and world illumination are the biggest framerate hogs of the bunch, and are on account of this truth probable candidates for reducing within the total sport. With all three on Medium true now, the relaxation final on Cinematic, my RTX 4060 put in a miles smoother 75fps common. Clearly that particular particular person figure can also trot up or down a cramped in Wukong lawful, but it no doubt’s very seemingly that those three settings will level-headed unique the biggest wretchedness to your rig.
Going into the more excessive-tech gubbins, DLSS appears to be like to be to be like handle (as soon as but but again) the most helpful upscaling possibility, though even as you happen to don’t hang a properly matched RTX graphics card for it, neither TSR or nor FSR are especially grotesque picks. It’s also attention-grabbing how enabling ray tracing can a cramped toughen performance over the Cinematic preset; customarily RT outcomes are the GPU-heaviest issues within the menu. Wukong being an Unreal Engine 5 sport, it’s the utilization of Memoir’s Lumen tech for its highest shadows and world illumination settings, and this is able to perchance perchance also trot true as laborious as regular ray tracing for your GPU. If now not more so, evidently. Opting for full ray tracing (or path tracing, as it’s customarily known as) apparently replaces those Lumen outcomes, on account of this truth the minor performance bump.
So, the Sunless Delusion: Wukong benchmark: now not as pointless as it appears to be like to be to be like. I level-headed wouldn’t assume that a sturdy 60fps within the instrument equates to a sturdy 60fps within the final sport, but as soon as the latter releases on August Twentieth, a minimal of you can also trot into it animated which settings to minimize if performance gets dicey.
Www.oeisdigitalinvestigator.com: Please upgrade your browser to view usatoday.com
usatoday.com wants to ensure the best experience for all of our readers, so we built our site to take advantage of the latest technology, making it faster and easier to use.
Unfortunately, your browser is not supported. Please download one of these browsers for the best experience on usatoday.com